// combat.h

#ifndef	COMBAT_H
#define	COMBAT_H

/*
class damage_parameter
{
    int lower;
    int upper;
    int bonus;
    int level;
}
*/
#define	PHASE_PHYSICAL		1
#define	PHASE_MENTAL		2
#define	PHASE_ELEMENTAL		3
#define	PHASE_ILLUSION		4

#endif	/* COMBAT_H */
